Very simple scene for practice in realistic modeling and texturing
A small project done in Maya, based on a reference image.
Props based on a concept done by David Harrington for Heroes of the Storm. This piece is a participant of CGTrader Awards 2017 (www.cgtrader.com)
Foliage for a personal project. Built in Maya and Mudbox, then baked and textured in Substance Designer. Rendered here in Unreal Engine 4
Simple scene based on traditional Norwegian farms. Textures are coloured lamberts.
This is a project where I try to adopt the style of Overwatch – something between a cartoon and stylised realism