A collectible for a game made in Unity, called Minotaur. The mesh is a simple cube, but uses a diffuse, normal and emissive texture to create detail and glow. Textures were created in Substance Designer.
An in-game shot from Minotaur. A maze is procedurally generated and then populated by prefabs.
Different wall meshes and different textures were used to create visual variation.
Project for learning the terrain features of Unity. Also played around with camera filters.
Inside a tunnel
Modular walls for use in engine. Columns are 96 quads, walls are 270-300. UVs are made so I only use three textures for all the props. Textures are 2048x2048.